Hey! Go Design PatternsSingle Threaded Execution Pattern,門就只有一個大家好好排隊啊~Read-Write-Lock Pattern,三人成虎,一人打虎!Guarded Suspension Pattern,你不會死的,因為我會保護你Thread-Per-Message Pattern,預備...發射!Feature Pattern,我把未來託付給你了!Fan-Out Fan-In Pattern,看吧世界!這就是多人解決的力量!Producer Consumer Pattern,點菜了,三份穿褲子的豬,一盤熱空氣,把牛變成鱒魚Worker Pool Pattern,就。很。Pool。Two-phase Termination Pattern,我就跟你說不要亂拔電源!Thread-Specific Storage Pattern,高併發的多重宇宙空間Concurrency Patterns 融會貫通+Graceful Shutdown,正確關閉各個宇宙的次元門UML Class diagrams,在抽象世界的具現化寶石Simple Factory Pattern,把複雜細節隱藏的小工廠Factory Method Pattern,把複雜的邏輯拆分至小工廠中Abstract Factory Pattern,膜拜那個工廠之神吧!Builder Pattern,一步一步的建造產品Singleton Pattern,致獨一無二的你Prototype Pattern,創建物件不再從頭開始浪費時間Adapter Pattern,統一不同產品的介面Bridge Pattern,橋接人間與魔界的次元門Decorator Pattern,巧妙的在方法上增加新功能Facade Pattern,由統一的入口介面來做事Composite Pattern,管理有層次的物件們Flyweight Pattern,節省空間的好幫手Proxy Pattern,讓代理人操作實際的物件Chain of Responsibility,將實作透過串串樂串起來Command Pattern,將動作已指令一個一個完成Iterator Pattern,迭代各種不同的物件Strategy Pattern,選定不同的策略來執行